﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 装备物品穿戴请求实体
	/// </summary>
	[Serializable]
	public class EquipmentGoodsSattireInReq : BaseReq
	{
		/// <summary>
		/// 物品所属（如果想穿戴的物品来源于快捷栏和背包，传 ShortcutBar或者 Backpack 均可）
		/// </summary>
		public EnumGoodsBelongsToType enumGoodsBelongsToTypeSource;
		/// <summary>
		/// 源位置
		/// </summary>
		public int GoodsPositionSource;
		///// <summary>
		///// 要穿戴的物品Id
		///// </summary>
		//public string goodsId;
		/// <summary>
		/// 物品所装备的目标类型（人的装备，幸存者的装备）
		/// </summary>
		public EnumGoodsBelongsToType enumGoodsBelongsToTypeTarget;
		/// <summary>
		/// 目的地位置
		/// </summary>
		public int GoodsPositionTarget;
		/// <summary>
		/// 如果装备所属是SurvivorEquipment，则传入指定的幸存者id
		/// </summary>
		public string guid;
	}
}
